![]() ![]() At some point, Waller became aware of a group of criminals known as " the Pact", who she believed she could use to work as assets for the Agency.Īfter one of the Agency's former employees, the Riddler, broke a number of inmates out of Peña Duro Penitentiary, including fellow Pact member Bane, Waller began to search for him, believing him to have connections to the Pact. It is implied that she had previously worked with James Gordon before, though when and why was never explicitly mentioned. At some point, Waller would arrange the disappearance of two former SANCTUS researchers who were to testify against her.īy the time Waller became director of the Agency, accusations of the organization's unethical methods, such human rights violations and unauthorized black sites, seemingly disappeared. Her career within the Agency is not well specified, but she was responsible for the disbandment of SANCTUS and its various operations, though would salvage its research to help the Agency's operations. Total number inside ghost ship: 8 takedowns On a side note, you can actually disable the lights in this room by hacking the panel on the hanging lights below the ceiling.Not much is known about Amanda Waller, aside from being a former congressional aide and having a PhD in political sciences. Keep pressing until all four are incapacitated. If done correctly from a vantage point, you should get a prompt to press for a takedown. Hack the skull again and a smoke cloud will disorient them. Make sure you’re at a vantage point near the skull. Once there is 5 remaining, hack the glowing skull to attract at least 4 of them near it. Now, for the glowing skull, you’ll have to reduce the henchmen down to 5. Once they are all near the Kraken head, hack it again and a noxious gas will incapacitate them. Hack the Kraken head, make sure you have at least 4 henchmen highlighted with the hacking tool before you do. There will be a glowing Kraken head and a glowing skull in this room. (Three if you’re lucky) 4th location) Inside Ghost Ship (Huge predator room) Again, perform a silent takedown on the sniper first. You might get a triple takedown if you’re lucky. Next, hack the fortune teller machine to scare the henchmen, and rush them to perform a double takedown. Immediately drop down by pressing and perform a silent takedown on the guard near the merchant stand. Then, grapple up to the mast of the ship and hack the fortune teller machine. 3rd Location) Ghost Ship Make sure to perform a silent takedown on the sniper first. Total number in Ferris wheel area: 5 takedowns. ![]() Let him see you, chase you, and then activate it. For the remaining henchmen, try to lure a henchman into an electric floor panel. If timed correctly, you’ll pull off a nice double electric floor hack takedown. There will be 2 henchmen walking towards the middle electric floor panel. After you pull the brake to slow down the Ferris Wheel, grapple up to the middle gargoyles in front of the ferris wheel. ![]() Also, there are 3 electric floor panels in this area. If done correctly, you should get a prompt that says press for a takedown on a gargoyle. When he is standing near the fortune teller machine, hack it once, and then hack it again when he’s inches away from it and he’ll freak out. ![]() Follow the henchmen on the right of the Ferris wheel, he’ll climb the ladder and head towards the back. I’d recommend using the fortune teller machine behind the Ferris wheel for a takedown first. Take out the snipers first with a silent takedown. You hack a gondola to electrocute a sniper henchman. 1st location (On the gondolas) While grappling to Seagate amusement park. It is possible to achieve this without a second playthrough. There are many opportunities throughout this DLC to defeat 15 enemies using any type of hacking. ![]()
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