![]() ![]() When used without parameters, displays all current aliases. alias Type: Commandĭescription: Used to create a reference to a command or list of commands. Note: To regain mouse support to other applications, use ALT+TAB to switch away from the game. _windowed_mouse Type: Toggleĭescription: Toggles windowed mouse support. _vid_wait_override Type: Toggleĭescription: Toggles the wait for vertical sync for video modes.Ġ – Can cause shearing and screen glitching.ġ – Will prevent shearing and screen glitching for a performance trade off. _vid_default_mode_win Type: Variableĭescription: Default windowed video mode. _vid_default_mode Type: Variableĭescription: Default video mode. _snd_mixahead Type: Variableĭescription: Delay time for sounds. Left over modem code which used to set the initialzation string. _config_modem_init Type: Commandĭescription: *Non-functional. Left over modem code which used to set the hangup string. _config_modem_hangup Type: Commandĭescription: *Non-functional. Left over modem code which used to set the dial type. _config_modem_dialtype Type: Toggleĭescription: *Non-functional. Left over modem code which used to set the clear string. _config_modem_clear Type: Commandĭescription: *Non-functional. ![]() Left over modem code which used to set the COM port IO number. _config_com_port Type: Commandĭescription: *Non-functional. Left over modem code which used to enable modem support. _config_com_modem Type: Toggleĭescription: *Non-functional. ![]() Left over modem code which used to set the COM IRQ number. _config_com_irq Type: Variableĭescription: *Non-functional. Left over modem code which used to set the COM port baud rate. _cl_name Type: Commandĭescription: Sets the player name. Note: The formula for the player color is (pants color)+. _cl_color Type: Variableĭescription: Sets the player color using one value. Left over command for opening doors and triggering switches. +use Type: Actionĭescription: * Non-functional. +strafe Type: Actionĭescription: When active, +left and +right function like +moveleft and +moveright, strafing in that direction. Note: This will use the cl_movespeedkey variable to multiply the cl_forwardspeed and cl_backspeed variables. +speed Type: Actionĭescription: When active the player is running. +showinfo Type: Actionĭescription: Display information about your player. +showdm Type: Actionĭescription: Display information about deathmatch statistics. +right Type: Actionĭescription: When active the player is turning right. +moveup Type: Actionĭescription: When active the player is swimming up in a liquid. +moveright Type: Actionĭescription: When active the player is strafing right. +moveleft Type: Actionĭescription: When active the player is strafing left. +movedown Type: Actionĭescription: When active the player is swimming down in a liquid. +mlook Type: Actionĭescription: When active moving the mouse or joystick forwards and backwards performs +lookup and +lookdown respectively. +lookup Type: Actionĭescription: When active the player’s view is looking up. +lookdown Type: Actionĭescription: When active the player’s view is looking down. +left Type: Actionĭescription: When active the player is turning left. +klook Type: Actionĭescription: When active, +forward and +back become +lookup and +lookdown respectively. +jump Type: Actionĭescription: When active the player is jumping. +forward Type: Actionĭescription: When active the player is moving forward. +crouch Type: Actionĭescription: When active the player is crouching. +back Type: Actionĭescription: When active the player is moving backwards. Console Commands List +attack Type: Actionĭescription: When active the player is firing the weapon. The default syntax is “ command (value)“.ģ. ![]() Variable: Allows for the change of a game variable with numeric input. Toggle: Toggles the setting between known attributes, usually on and off only. The Type field is not shown for parameters because of the seperate list. Parameter: Command line parameter used upon launching the executable file. OpenGL: Only available in OpenGL version. Command: Performs a command, sometimes with extra parameters. The default syntax is “ +action” or “ -action“. When an action command is bound to a key, the +action is executed with the key is pressed, and the -action is executed when the key is released. Command Types Key Action: Performs an action when the +action part of the command is executed and terminates that action when the -action part of the command is executed. With permission, I have used the work of Daniel “Prog” Rinehart and information from his web site – Quake Console Command Pages – to complete my list.Ģ. All commands are identified, documented, tagged, and classified. This is the complete list of commands for Hexen 2. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |